Bluefish444 Create3D Manuel d'utilisateur Page 38

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one another. This way, whatever Object with the same number of clones is placed under
this Dummy in hierarchy can also be controlled in total freedom.
The only thing you have to remember is that if you choose a Dummy as Free Clones then
you can only Transform its first clone the usual way, i.e. with the Common transformation
controls. This is perfectly logical, all other clones are independent.
Although these clones and their common properties are independent, quite often you
would probably set most of these to the same values except those you want to animate.
To help you with the otherwise very tedious task of setting up to ten properties of every
clone, you can set one and copy these values for all the subsequent clones. There is also
the possiblity of adding an offset by which the original value will be incremented for every
copy. You can not only copy property values but animation keys as well, with the added
possibility of adding a time offset value, by which keyframe times will be incremented.
This way you can define the same animation for your clones, but all happening at a later
time then the previous.
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